The GMs Corner (aka Letters to the Editor) | Kill Team | Forum

Avatar

Please consider registering
guest

sp_LogInOut Log In

Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 3 characters - maximum search word length is 84 characters

The forums are currently locked and only available for read only access
sp_Feed Topic RSS sp_TopicIcon
The GMs Corner (aka Letters to the Editor)
Topic Rating: +1 Topic Rating: +1 (1 votes) 
September 2, 2015
11:40 pm
Avatar
Roland Durendal
Guest
Guests

Gents,

 I'll post rules updates and such in here. Also post any questions here to be addressed in the FAQ. When it comes to the actual campaign, send me your rosters and campaign map moves in a PM or email. I'll send out your weekly individual campaign maps via PM here or email.

Kill-Team-Campaign-Rules-Pack-v7-1.docx

On to updates!

- v7 rules emailed. Added in:

         - more detail for the "Doctor" special mission, as well as the "Rescue the Doctor" mission and a "Rescue the Hostage" mission for those of you who lose a KT member to a "Capture" result on the Serious Injuries chart

        - Tweaked wording IRT vehicles

        - Changed the "Bitter Enmity" result to grant Preferred Enemy instead of Hatred

        - Adjusted the "Techno Skill" tree to have a more useful skill (revised old "Fixer" and "Armourer" skills)

 

 Also, since I know ya'll will read this. For clarity, the Recovery Phase (ie when you roll for your "Down" fighters to see if they upgrade to a "Flesh Wound", remain "Down", or die and go "Out of Action") occurs at THE END of your turn, not beginning. My bad John, we've been misplaying it.

Forum Timezone: America/Chicago

Most Users Ever Online: 17

Currently Online:
1 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

Member Stats:

Guest Posters: 4

Members: 1

Moderators: 0

Admins: 1

Forum Stats:

Groups: 2

Forums: 9

Topics: 14

Posts: 58

Newest Members:

GameOn_1

Administrators: GameOn: 6